Understanding the RT2 Localization System¶
Like any AAA game, localization eventually comes in to play; it is what lets developers have text available in multiple languages. Gran Turismo 5/6 is no exception.
Localized game strings are located in
- In GT5 and 6, car descriptions are located in the
- In GT5, Logic related strings are located in
projects/gt5/<project>/<locale>, whereas in GT6, they are all compacted into one file per locale, in the
RT2 files are simple. They work as Key/Value pairs, for example, you may want the unit name for a specific locale. Your key will be
Depending on the locale,
UNIT may return different strings.
mph is an example.
In order to edit such files you will need GT.RText.
Open the tool.
You may edit either individual
rt2 files using the
Open File option, or load whole folders to easily switch across locales with the
Open UI Folder option (
common folder for instance, or
gtmode in GT5 under
Head to a category, and you will see the Key/Values displayed on the right pane. Double click any of these to begin editing.
Once you're done, save either the file or locale folder back where you loaded it or somewhere else.
Created: September 22, 2023