Resources/Tools for GT4¶
Tools¶
Name | Author | Description |
---|---|---|
GT4FS | xfileFIN, q-k, Echelo, Nenkai | .VOL extractor and repacker for GT4 |
GT.RText | xfileFIN, Nenkai | Tool to view and edit text/localization files (.rtext/.rt2) |
GTMusicLibraryEditor | Nenkai | Tool to edit GT4's sound_gt/ads/us/ads.inf and sound_gt/spu/mid.inf which are responsible for music playlists & playing order |
GTSpecDB | Nenkai, xFileFIN | Tool to view, edit, and export the car and course databases for GT4. (Note: multiple table editing may currently break the game) |
GTAdhocToolchain | Nenkai | A toolchain for the Gran Turismo scripting language, Adhoc, from C#. Allows dissasembling GT4 scripts, unpacking .gpb files. |
GT4 Save Editor | Nenkai | Save editor for GT4 (mostly intended for use with PCSX2) |
PSound | snailrush | Plays various PSX and PS2 sound files. |
VagConvSharp | Nenkai | Creates .vag sound files from .wav audio (for use in other tools to produce ENGN & other files - not yet available) |
Awave Studio | N/A | Sound editor, allows exporting to .vag which is used by PS1 and PS2 |
Useful Resources¶
- TCRF Page
- SpecDBs
- OpenAdhoc - Open-source game scripts
- GTHD Prototype Debug Symbols - Most of these symbols apply to GT4, requires IDA/Ghidra & PS3 EBOOT loader
Last update:
September 22, 2023
Created: September 22, 2023
Created: September 22, 2023