String/Text Editing¶
Understanding the RT2 Localization System¶
Like any AAA game, localization eventually comes in to play; it is what lets developers have text available in multiple languages. Gran Turismo 5/6 is no exception.
Localized game strings are located in .rt2
files.
- In GT5 and 6, car descriptions are located in the
description
folder. - In GT5, Logic related strings are located in
projects/gt5/<project>/<locale>
, whereas in GT6, they are all compacted into one file per locale, in thertext/common
folder.
RT2
files are simple. They work as Key/Value pairs, for example, you may want the unit name for a specific locale. Your key will be UNIT
.
Depending on the locale, UNIT
may return different strings. km/h
or mph
is an example.
In order to edit such files you will need GT.RText.
Editing Strings¶
Open the tool.
You may edit either individual rt2
files using the Open File
option, or load whole folders to easily switch across locales with the Open UI Folder
option (common
folder for instance, or gtmode
in GT5 under projects/gt5
).
Head to a category, and you will see the Key/Values displayed on the right pane. Double click any of these to begin editing.
Once you're done, save either the file or locale folder back where you loaded it or somewhere else.