GTAdhocAPI
Gran Turismo (6) Adhoc API Documentation
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menu::MInstanceActor Class Reference
Inheritance diagram for menu::MInstanceActor:
menu::MActor menu::MNode System::Module System::Object

Public Member Functions

 MInstanceActor ()
 constructor taking no param More...
 
- Public Member Functions inherited from menu::MActor
 MActor ()
 constructor taking no param More...
 
void initialize ()
 
void start ()
 
void stop ()
 
void rewind ()
 
void warp ()
 
void forward ()
 
void backward ()
 
void flip ()
 
void restart ()
 
void reset ()
 
- Public Member Functions inherited from menu::MNode
MNode doCopy ()
 Makes a copy of this node. More...
 
String getNodePath (MNode relative_to=nil, String module_separator=nil)
 Gets this node's path. More...
 
void doInitialize (MRenderContext context)
 Initializes this node. More...
 
void doFinalize (MRenderContext context)
 Finalizes (destroys) this node. More...
 
- Public Member Functions inherited from System::Module
 Module ()
 constructor taking no param More...
 
 Module (String name)
 Constructs. More...
 
Bool load (String scriptName)
 Loads all modules from the specified script. More...
 
void defineModule (Module module)
 Defines a new module within this module. More...
 
void defineModule (Object symbol, Module module)
 Defines a new module within this module. More...
 
void defineClass (Class class)
 Defines a new class within this module. More...
 
void defineClass (Object symbol, Class class)
 Defines a new class within this module. More...
 
void defineStatic (String staticName, Object staticValue)
 Defines a new static within this module. More...
 
void defineAttribute (String attributeName, Object attributeValue)
 Defines a new attribute within this module. More...
 
void import (Module module, Object symbol)
 Imports a module onto this one. More...
 
void import (Module module, Object symbol, Object alias)
 Imports a module onto this one with the specified alias. More...
 
void removeStatic (String staticName)
 Removes a specific static member from the module by name. More...
 
void clearStatic ()
 Clears all static members from the module. More...
 
void each_attribute (FunctionObject< Array > func)
 Performs a callback on each attribute in the module. More...
 
void map_attribute (FunctionObject< Array > func)
 Creates a new array populated with the results of calling a provided function on every element in the calling array. More...
 
Array find_all (FunctionObject func)
 Finds all static members that matches the precondition. More...
 
Object find_static (FunctionObject precondition)
 Finds a static member that matches the precondition. More...
 
String getModulePath ()
 Gets the module's path name. More...
 
Object getModuleAttribute (String path)
 
void setModuleAttribute (String path, Object value)
 
Object getScopeAttribute (String path)
 
void setScopeAttribute (String path, Object value)
 
- Public Member Functions inherited from System::Object
 Object ()
 constructor taking no param More...
 
Bool isInstanceOf (Class classType)
 Returns whether an object is of a specific class/type. More...
 
Object getDeepCopy ()
 Gets a deep copy of this object. More...
 
void setDeepCopy (Object obj)
 Unk. More...
 
String dump ()
 Dumps all info about an object. More...
 
Object getObjectAttribute (string path)
 
void setObjectAttribute (string path, Object value)
 
Bool hasPrimitiveInterface ()
 Returns whether this object has a primitive interface. More...
 
Bool toBool ()
 Casts this object to Bool. More...
 
Byte toByte ()
 Casts this object to Byte. More...
 
Short toShort ()
 Casts this object to Short. More...
 
Int toInt ()
 Casts this object to Int. More...
 
Long toLong ()
 Casts this object to Long. More...
 
UByte toUByte ()
 Casts this object to UByte. More...
 
UShort toUShort ()
 Casts this object to UShort. More...
 
UInt toUInt ()
 Casts this object to UInt. More...
 
ULong toULong ()
 Casts this object to ULong. More...
 
Float toFloat ()
 Casts this object to Float. More...
 
Double toDouble ()
 Casts this object to Double. More...
 
String toString ()
 Casts this object to String. More...
 
Symbol toSymbol ()
 Casts this object to Symbol. More...
 
Bool hasArrayInterface ()
 Returns whether this object has an Array interface. More...
 
Int getArrayCount ()
 Gets the Array item count for this object. More...
 
void setArrayCount ()
 Sets the Array item count for this object. More...
 
Object getArrayElement (Object arg0)
 Gets an Array item for this object. More...
 
void setArrayElement (Object arg0, Object arg1)
 Sets the Array item for this object. More...
 
Bool hasMapInterface ()
 Returns whether this object has a Map interface. More...
 
int getMapCount ()
 Returns the count of items in the map. More...
 
void setMapElement (Object arg0, Object arg1)
 Returns whether the Map has a specific object key. Bool hasMapElement(Object arg0);. More...
 
Object getMapElement (Object arg0)
 Gets a Map element by key. More...
 
void hasGeneratorInterface ()
 Returns whether this object has a generator interface. More...
 
Iterator generator ()
 Returns generator (?) More...
 
void hasIteratorInterface ()
 Returns whether this object has an iterator. More...
 
Iterator iterator ()
 Gets the iterator for this object. More...
 
void hasVariableInterface ()
 Returns whether this object is a variable. More...
 
void hasFunctionInterface ()
 Returns whether this object has a function interface. More...
 
Object call ()
 Calls this object as a function. More...
 
Bool hasByteDataInterface ()
 Returns whether this object has a byte data interface. More...
 
Int getByteDataCount ()
 Returns the ByteData size for this object. More...
 
void setByteDataCount (Int count)
 Sets the ByteData size for this object. More...
 
Int getByteDataCapacity ()
 Returns the ByteData capacity for this object. More...
 
void setByteDataCapacity (Int capacity)
 Sets the ByteData capacity for this object. More...
 
ByteData getByteData ()
 Gets the underlaying ByteData. More...
 
void setByteData (ByteData bytedata)
 Sets the underlaying ByteData. More...
 
void hasObjectSelectorInterface ()
 Returns whether this object has an object selector interface. More...
 
void self ()
 Gets the get for this object if it has a get interface. More...
 
void getArchiveTree ()
 
void setArchiveTree ()
 
ByteData serialize ()
 Serializes this object. More...
 
void deserialize (ByteData serializedData)
 Deserializes this object. More...
 
void defined (Object obj)
 Returns whether a certain object is defined within this object. More...
 
Array find_all (FunctionObject func)
 Finds all the elements in this object that matches the predicates. More...
 
void each_all (FunctionObject func)
 Applies callback to all elements in this object. More...
 
Array map_all (FunctionObject< Object > func)
 Maps all the elements in this object. More...
 
Bool operator!= ()
 Returns whether this object is not equal to another. More...
 
Bool operator== ()
 Returns whether this object is equal to another. More...
 

Public Attributes

String instance_path
 
MActor instance_actor
 
- Public Attributes inherited from menu::MActor
MNode target_node
 
Bool initial_playing
 Defaults true. More...
 
Bool initial_pause
 Defaults false. More...
 
Bool initial_reverse
 Defaults false. More...
 
String focus_enter_action_name
 Focus enter action name. Defaults to "keep". More...
 
String focus_leave_action_name
 Focus leave action name. Defaults to "keep". More...
 
MActor next_actor
 Getter-only. More...
 
MActor prev_actor
 Getter-only. More...
 
Object on_effect_start
 
Object on_effect_end
 
Object rt_effect_start
 
Object rt_effect_end
 
Bool pause
 Whether the actor is paused. More...
 
Bool reverse
 
Bool out
 Setter-only. More...
 
- Public Attributes inherited from menu::MNode
MNode parent
 Gets or sets the parent node for this node. More...
 
MNode next
 Getter-only. Gets the next node for this node. More...
 
MNode prev
 Getter-only. Gets the previous node for this node. More...
 
MNode next_node
 Getter-only. Gets the next node for this node. Same as next. More...
 
MNode prev_node
 Getter-only. Gets the previous node for this node. Same as prev. More...
 
String class_name
 Getter-only. Gets the class name of this node. i.e "MRootWindow". More...
 
String prototype_name
 Getter-only. Gets the prototype name of this node. i.e "RootWindow". More...
 
String node_name
 Getter-only. Gets the name of this node. i.e "TopRoot". More...
 
String node_path
 Getter-only. Gets the path of this node. i.e "RunViewerProject::TopRoot". More...
 
Bool has_alias_name
 Getter-only. More...
 
String alias_name
 Alias name. Returns "nil" if not set (use has_alias_name) More...
 
Bool has_script
 Whether this node is linked to a script. More...
 
Bool is_enable
 Whether this node is enabled. More...
 
Bool package_ref
 
MRootWindow root_window
 Getter-only. Returns the root window linked to this node. More...
 
MProject project
 Getter-only. Returns the project linked to this node. More...
 
Object reset_script_check
 
Bool has_alias
 Getter-only. More...
 
Bool is_component
 
- Public Attributes inherited from System::Module
String name
 Returns the module name. More...
 
- Public Attributes inherited from System::Object
Int rc_size
 Getter-only. Reference counter size of this object. More...
 
Object rc_class
 Getter-only. Type name of the object. More...
 
Int rc_count
 Getter-only. Reference count of this object. More...
 
Int weak_count
 Getter-only. Weak reference count of this object. More...
 
Class class_id
 Class (type) object for this object. More...
 

Additional Inherited Members

- Static Public Attributes inherited from menu::MNode
static String GT4_compatible_name
 Setter-only. Unknown, sets an engine singleton. May not be used. More...
 

Detailed Description

Definition at line 7 of file MInstanceActor.cpp.

Constructor & Destructor Documentation

◆ MInstanceActor()

menu::MInstanceActor::MInstanceActor ( )
inline

constructor taking no param

Definition at line 11 of file MInstanceActor.cpp.

Member Data Documentation

◆ instance_actor

MActor menu::MInstanceActor::instance_actor

Definition at line 14 of file MInstanceActor.cpp.

◆ instance_path

String menu::MInstanceActor::instance_path

Definition at line 13 of file MInstanceActor.cpp.


The documentation for this class was generated from the following file: