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AI Created Mods

Since the majority of mods fail to disclose heavy AI usage for creation, we unfortunately keep a list here for informational purposes.

Warning

We do not endorse or recommend any of these mods.

Feel free to review the code (if possible, if it is readable).

The majority of the ones not disclosing AI use are based on educated guesses (in the case of mods with missing source code, analysis after decompilation).

Last Updated: Aug. 10, 2026

Name Source Elements Extra Notes/Evidence
Attack sigils overhaul Undisclosed source code Explicit AI usage disclosure (mod tag).
Beatrix - Devour Causality Duration Configurable Undisclosed source code No AI disclosure. Embeds an entire msg pack byte patcher MsgPatcher implementation instead of simply converting to and from json using the usual library. Also embeds system/player/parameter/pl2600/pl2600_parameter.msg in the executable instead of simply reading it from its mod folder or the game itself..
Character Voice Mixer Header, Source code No disclosure. Code base overly verbose and oddly worded. Example
Configurable vouchers and transmarvels multipliers Header, Undisclosed source code AI generated header, This mod also embeds an original game file in its dll file to alter it and apply it to the game, instead of shipping it aside. Contains an entire unused PE (.exe) file header scanner for some reason.
Configurable Mastery Point Multiplier Header, Undisclosed source code Explicit AI usage disclosure (mod tag).
Eustace - Dark Lightning (Experimental) (Vibecoded) Source Code "THIS ENTIRE PROJECT IS VIBECODED. ENTIRELY. I DON'T KNOW C# AT ALL. AND LEFT IT TO SOL AUTORUN TO HANDLE EVERY SINGLE THINGS IN THIS REPO. HIGHLY EXPERIMENTAL AND I HAVE 0 IDEA ABOUT WHAT I AM DOING."
Expand Terminus Trait selection Explicit AI usage disclosure (mod tag).
Extra Sigil Slots Header, Source code No AI disclosure. Readme on Github: "Native architecture and refactor plan", "Smoke-test harnesses"
Fediel Effects Recolored (Experimental) Undisclosed source code Explicit AI usage disclosure (mod tag).
gbfr-ultrawide Source code Claude usage on Github.
GBFR PE Patch Tool Source Readme, Source code, Main executable obfuscated using mlkem despite source code Claude usage on Github.
GBFR Team DPS Meter Undisclosed source code (Github but only compiled release) Disclosure on Github.
gbfr-logs DLC compatibility (awa Edition) Source code 'Codex' branch on Github.
gbfr-logs Cleista fork Source code No AI disclosure, nonsensical & verbose comments. AI tends to fabricate comments responding to the intent behind prompt answers as opposed to actually document code in a meaningful manner. Example.
Gear UI Mouse Control (Experimental) Source Code Source Code Explicit AI usage disclosure (mod tag).
Granblue Effects Changer (AI) Source Code Source Code "100% AI Coded."
Guaranteed Terminus and Behemoth sigil drops Header, Undisclosed source code Explicit AI usage disclosure (mod tag).
Id Fourfold Vengeance No Interrupt CD Undisclosed source code No AI disclosure. Logging messages leaning towards AI usage 4/6 messages using a semicolon.
Interface SFX Mixer Source code No disclosure. Overall layout, code does not use Mod.cs, logging messages.
Infinity Full Assist Unlock Source code No AI disclosure. Source code has tests (?), unnecessarily verbose/
Maglielle Aim Assist - Cascading Tremolo Auto Tracking Source code Explicit AI usage disclosure (mod tag). Undisclosed source code.
Moveset Swapper Undisclosed source code Explicit AI usage disclosure (mod tag).
Perfect dodge window bump with options Header, Undisclosed source code Explicit AI usage disclosure (mod tag).
Perfect Guard window bump with options Header, Undisclosed source code Explicit AI usage disclosure
QoL Ultima Sigils Combination Header AI generated header, no disclosure.
REALTIME CHARA SWAP Readme, Undisclosed source code "REALTIME SWAP BY F8 MADE BY AI SO I DONT CARE ABOUT ANYTROUBLE"
Relink Logs (gbfr-logs fork) Source code Explicit AI "assisted" usage disclosure (bottom of mod description). The vast majority of it is still AI driven than assisted.
Relink Multiplier Undisclosed source code No AI disclosure. Code has lots of redundant code to perform operations that Reloaded-II already offers such as an entire code cave builder and memory protection changes. AI would have no awareness of this despite being documented on Reloaded-II's website, thus built its own. Author has blocked some users from commenting after disclosure concerns.
Sigil Search Readme, Undisclosed source code Explicit AI usage disclosure (mod tag).
Sigil Picker Source Source Code Explicit AI usage disclosure (mod tag).
Smart Synthesis Header, Undisclosed source code Incoherent and overly verbose logging messages in code i.e " (post-shuffle result site, overrides list[0]/list[1])"
Summon Drop Picker Header, Source code Explicit AI usage disclosure (mod tag).
Tool to Modify all your damage number fonts Source Code Source Code Undisclosed AI usage. Github readme format + generated docs folder.
Ultima Sigils Header
Wrightstone Picker Source code Explicit AI usage disclosure (mod tag).
YequModmanager Undisclosed source code Obfuscated, Encryption code Manager is built in an extremely "businessy/enterprise-grade" manner ("IExtensionBackgroundServiceProviderV2", "IModDeploymentModePreparationTransaction"). The main executable has obfuscated classes, some of which performing encryption related tasks and other dubious Windows API calls. Mod author has deleted some messages on their Nexus mod page regarding disclosure.