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Save Units

Save units are part of the save data. Every type of data is separated by a type number.

Warning

Many types may be missing still.

UserDataManager

- 1104
- 1105
- 1102
- 1101
- 1103
- 1106
- 1107
- 1114
- 1108
- 1109
- 1110
- 1111
- 1112
- 1113
- 4601
- 4602
- 4603
- 4604
- 4605
- 4606
- 4607

- 1151

- 1201
- 1202
- 1203
- 1204
- 1205
- 1206
- 1207

CharacterManager

Unit ids 10000 through 10039
- 1301
- 1315
- 1302
- 1316
- 1317
- 1318
- 1303
- 1304
- 1305
- 1307
- 1321
- 1322

- 1402
- 1403
- 1404

- 1501
- 1502
- 1503

// unit ids altered? this value * 1000 and * 10000
- 1601
- 1602
- 1603
- 1604
- 1605
- 1606
- 1607

- 1308
- 1309
- 1310
- 1311
- 1312
- 1313
- 1314

unit ids 20000 through (20000 + (40 * 15))

- 3001
- 3002
- 3003
- 3004

- 1402
- 1403
- 1404

7 Unit ids 10100/10200
- 3101
- 3102
- 3103
- 3104
- 3105
- 3106
- 3107
- 3108

Then 10100/10200 * 100

- 3401
- 3402
- 1701
- 1702

- 1501
- 1502
- 1503

// unit ids altered? this value * 1000 and * 10000
- 1601
- 1602
- 1603
- 1604
- 1605
- 1606
- 1607

WeaponManager

// No unit id
- 2801

// loop going on for these, possibly main id
- 2802
- 2803
- 2814
- 2815
- 2804
- 2805
- 2806
- 2807
- 1701
- 1702
- 2816
- 2813


// unit ids 0 through 511
- 7401
- 7402
- 7403

ScenarioManager

// unit ids 0 through 64
- 4202
- 4201

AbilityManager

// unit ids 0 through 640
- 3903
- 3904

GemManager

// unit ids unk
- 2701

// Loop? 5100 entries
- 2702
- 2703
- 2704
- 2706
- 2707
- 1701
- 1702

// Loop? 900 entries
- 8001
- 8002

- 2708

ItemManager

// unit ids unk
// Loop, 300 entries
- 1801
- 1802
- 1803
- 1804
- 1807

- 1805

- 2001

// Loop 999 entries, id increment 100?
- 2002
- 2003
  // extra main id for these?
  - 1901
- 1902
- 1903
- 1904
- 2004

- 2101
// Loop 5000 entries
- 2102
- 2103
- 2104
- 2105
- 1701
- 1702

- 6801

- 1806

PartyManager

- 2201/103000
- 2202/103000
- 2203/103000
- 2201/103001
- 2202/103001
- 2203/103001
- 2201/103002
- 2202/103002
- 2203/103002
- 2201/103003
- 2202/103003
- 2203/103003

// unit ids 104000, 104001, 104002, 104003
- 3003
- 3004
- 1402
- 1403
- 1404

- 2401/10400
- 2402/10400

// unit ids 10500 through 105xx?
- 2301
- 2302

// then same entities as i.e 104000, with main multiplied by 10 then + 1/2/3?

QuestSystem

- 2501
- 2502
- 2503
- 2504
- 2505
- 2506
- 2507
- 2508
- 2509

- 2530

- 2510
- 2511
- 2512
- 2513
- 2514
- 2515
- 2516
- 2517
- 2518
- 2519
- 2520
- 2521
- 2522

- 2550
- 2551
- 2552
- 2553
- 2554
- 2555

- 2560
- 2561
- 2562
- 2563

- 2570
- 2571
- 2572
- 2573
- 2574
- 2575
- 2576
- 2577

- 2580
- 2581
- 2582
- 2583

FateEpisodeDataManager

// unit ids 0 thru 800
- 3501
- 3502

UINetworkManager

- unit id 10600, 10700, 10800,, 10900

- 4502
- 4503
- 4504
- 4505
- 4506
- 4507

- 4601
- 4602
- 4603
- 4604
- 4605
- 4606
- 4607

- 4701
- 4702
- 4703
- 4704
- 4705
- 4706
- 4707
- 4708

// unit * 100?
- 4801
- 4802
- 4803
- 4804

- 4901
- 5001
- 5002
- 5003

## misc
- 7204
- 7201
- 7202
- 7203

FilterSortDataManager

// unit id unk
- 3601
- 3701

// 32 entries
- 3801
- 3802

CycleTradeManager

// Unit unk
- 4004

// 1024 entries?
- 4001
- 4002
- 4003

- 4101
- 4102
- 4103
- 4104
- 4105
- 4106
- 4107

TutorialManager

// unit id 0 thru 300
- 5901
- 5902

// unit id 0 thru 300
- 6001
- 6002

IslandManager

// unit ids 0 thru 32
- 6101
- 6102

UIShopManager

// unit id 0 thru 32
- 6901
- 6902

CycleGachaManager

// unit id 0 thru 9
- 7001
- 7002
- 7003

ui:🔓:Manager

// unit id 0 thru 128
- 7101
- 7102
- 7103

UIInformationDialogManager

- 7303
- 7304
- 7305
- 7306
- 7307
- 7308
- 7309
- 7310

// 64 entries
- 7301
- 7302

// 64 entries
- 7351
- 7352

Communication Manager

// unit ids 0 thru 29
- 6201
- 6202

// loop 100 unit entries?
- 6301
- 6302

// loop 20?
- 7502
- 7501
- 7503
- 7504

- 7701/0/1/2/3
- 7702/0/1/2/3
- 7703/0/1/2/3

cycle::utility::Random

- 7601

CycleArchiveManager

// unit id 0 thru 100
- 7901
- 7902

CycleWordListManager

// unit id 0 thru 150
- 8101
- 8102

CycleMainStoryManager

// unit id 0 thru 260
- 8201
- 8202

CycleBGMManager

// unit id 0 thru 100
- 8301
- 8302

CyclePictureBookCharaManager

// unit id 0 thru 50
- 8401
- 8402

CyclePictureBookEnemyManager

// unit id 0 thru 150
- 8501
- 8502

CyclePictureBookPendulumManager

// unit id 0 thru 10
- 8601
- 8602

CycleTipsManager

// unit id 0 thru 500
- 8701
- 8702

CommandListManager

// unit id 0 thru 800
- 8801
- 8802

PlaylogManager

- 8901
- 8902
- 8903
- 8904
- 8905
- 8906
- 8907
- 8908
- 8909
- 8912
- 8913
- 8910
- 8911
- 8914