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Hashes

The vast majority of the game and its executable uses hashed strings. This makes any reverse-engineering work tedious as strings cannot always be recovered, and decompilation work can be complicated without a hash list of sorts.

Hashes can be found just about everywhere - in table files, in the executable as compile-time constants, inside model files, prfb/matb... and more.


Algorithm

The algorithm is XXHash32 with some odd twist.

C# code for it can be found here.

Tester

An empty string "" is always equal to 887AE0B0 / B0 E0 7A 88.


Hash List

You can grab a zipped hash list here.

It contains:

  • Hashes for the majority of english words
  • Hashes for most strings for all game files gathered with strings2
  • Hashes for most strings gathered from the executable (1.0.3) with strings2
  • Hashes for most strings gathered from NierAutomata.exe with strings2