Motions (Seq)¶
Motions can be broken down into a variety of BXM files located in the {model_prefix}/{model_id}
folders.
File Example
pl2000_0015_0_seq_edit_effect.bxm
mot_number
- This will match the number of the motion assigned in the action filevariant_number
- This will be "versions" of the attack that can be utilized depending on the character's progress in their specific gimmick. An example of this would be Ghandagoza's Raging fist. Depending on the amount of Eternal Rage he has, it will go from 0 (0 stacks) to 4 (10 stacks) This allows the motion to be used multiple times, but have differentAttackRate
,BreakRate
,SpArtsRate
values, as well as other effects or things affected by BXMstype
effect
- Controls visual effectsfacialmotion
- Controls facial animationsflags
- Controls flags needed to be called during the animation (see below for flag values)ik
- Controls inverse kinematicsmesh
- Unknownattack
- Controls hitboxes that the animation will spawn, note that these hitboxes will not hit automatically, the amount of times the character can hit and when is controlled by flagsse
- Controls sound effectscamera
- Controls camera movementsspeed
- Controls the speed of the ANIMATION. this does not affect VFX, but does affect hitboxes and flags. i am not aware if it affects camera or sound effectscloth
- ?
Flags File¶
Flag0
Values¶
Flags
Bit/Value | Name |
---|---|
0 (1) |
Allows walking to cancel the current action |
1 (2) |
Allows chaining to the Next Action (includes starting an SBA and chaining SBAs) |
2 (4) |
Allows the player to dodge |
3 (8) |
Allows Jumping to cancel the current Action |
4 (16) |
Unknown |
5 (32) |
Allows the player to hit an additional time, so long as a hitbox is activated after the call. (this should be called for each hit, including the first). Config is set to 1. An action seems to always be allowed 1 hit per session, so long as no additional hit flags are called. if the action is performed twice in a session, the second+ will not hit. |
6 (64) |
Unknown |
7 (128) |
Unknown |
8 (256) |
Unknown |
9 (512) |
Unknown |
10 (1024) |
Unknown |
11 (2048) |
Unknown |
12 (4096) |
Unknown |
13 (8192) |
Allows the player to activate Skills |
14 (16324) |
Unknown |
15 (32768) |
Unknown |
16 (65536) |
Unknown |
17 (131072) |
Unknown |
18 (262144) |
Unknown. |
19 (524288) |
Unknown. |
20 (1048576) |
Unknown |
21 (2097152) |
Unknown |
22 (4194304) |
Unholster/equip weapon. Config is set to 1. |
23 (8388608) |
Unknown |
24 (16777216) |
Unknown |
25 (33554432) |
Unknown |
26 (67108864) |
Unknown |
27 (134217728) |
Unknown |
28 (268435456) |
Unknown |
29 (536870912) |
Allows the character to turn while the action is being performed |
30 (1073741824) |
Closes the window on follow-up attacks. Config is set to 1, Generally set through Flag1 , functions fine in Flag0 |
Flag1
Values¶
Flags
Bit/Value | Name |
---|---|
0 (1) |
Unknown. |
1 (2) |
Unknown. |
2 (4) |
Cast Buff. Config is set to 1. |
3 (8) |
Unknown. |
4 (16) |
Calls the FSM associated with the move. Config is set to 1. |
5 (32) |
Unknown. |
6 (64) |
Unknown. |
7 (128) |
Consume Skill Charge. Config is set to 1. |
8 (256) |
Unknown. |
9 (512) |
Unknown. |
10 (1024) |
Unknown. |
11 (2048) |
Unknown. |
12 (4096) |
Unknown. |
13 (8192) |
Unknown. |
14 (16324) |
Unknown. |
15 (32768) |
Unknown. |
16 (65536) |
Unknown. |
17 (131072) |
Unknown. |
18 (262144) |
Perfect Window (does not actually perform the attack, just allows the input) |
19 (524288) |
Perfect Attack (does not allow input, only calls the action). Config is set to 1. |
20 (1048576) |
Unknown. |
21 (2097152) |
Unknown. |
22 (4194304) |
Allows blocking. |
23 (8388608) |
Unknown. |
24 (16777216) |
Unknown. |
25 (33554432) |
Unknown. |
26 (67108864) |
Unknown. |
27 (134217728) |
Unknown. |
28 (268435456) |
Unknown. |
29 (536870912) |
Unknown. |
30 (1073741824) |
Unknown. |
Credits: MidnightAugur