.
├─.text/# Car models & wheels for each car. Depends on ModelCode in MODEL_INFO table│└─data-race.txd# TeXt Data file hosting all text relevant to race mode.│
├─arcade/# Model files for car parts│├─arc_carlogo# Container file with all the car logos used in Arcade mode’s pre-set car classes.│├─arc_font.tim# .tim containing with font characters used for (likely) all dynamic text throughout the game. │├─arc_fontinfo# Unknown.│├─arc_goodies.tim# .tim with various icons and buttons used in Arcade mode.│├─arc_key_config.tim# .tim with every controller button icons used in the controller settings menu. │├─arc_maker.tim# .tim with all the car maker logos and the drivetrain types incl. localization leftovers│├─arc_other.tim# .tim with the reflection map and drivetrain type logos incl. localizations used in the Arcade mode car selection screen. │├─arc_panels.tim# .tim with all big button icons for game mode, race difficulty, and car classes used in Arcade mode.│├─arc_topmenu.tim# Unknown. Compressed and seems to have the background image used in early demos of GT2, in both regular and USA version of the logo. │├─champtim.tim# .tim the reflection map used on the trophy 3D model in the prize screen (and maybe license as well?)│├─course_map# Unknown, compressed. Presumed to have the track preview images shown in the Arcade mode track selection screen.│├─course_mapinfo# Unknown. Has track filenames, and other data.│├─demofile.gmr# Likely contains demo replays, maybe for the main menu idling? Unused?│├─demofile_eu.gmr.gz# GZip file likely containing demo replays for each region, maybe for the main menu idling?│├─game_status_file.gz# GZip file with multiple in-race HUD-related elements.│├─gt_cur.gz# GZip file containing the GT mode menus car reflection map, cursor icons, drivetrain icons and event completion icons.│├─gt_cursor.tim# Same as above, for US English and Japanese.│├─gt_items.tim# .tim with license icons in big and small sizes as well as the "next page", event completion trophy icon, and the "FREE" license requirement icon.│├─gtmode_font.tim# .tim with all dynamic characters used in the GT mode menus, for all languages│├─langsel.tim# .tim with flag icons displayed on the PAL version’s language selection screen.│├─license_info.tim# .tim with all the license test’s description text shown on the license test pre-race menu.│├─license_tim.tim# .tim with completion icons, and big Bronze, Silver, Gold and Kiddie prize icons.│├─setting.tim# .tim with all icons and graphic patterns used in the car settings menu.│├─title_arcade.tim.gz# GZip file with all screen's background images for Arcade and GT Mode discs for all regions.│└─topmenu_panels.tim# .tim with icons used in the Replay Theater and Trade menus.│
├─bgsobj/# BackGround Skybox Objects│├─*.bso.gz# 3D Object file used for skyboxes. GZip compressed ahead of time.│└─*.bsp.gz# .tim texture & palettes for the skyboxes, with a bsp extension instead. GZip compressed ahead of time.│
├─carlogo/# Car logo images, as standard .tim files.│├─<car_name>l--# .tim Japanese GT Mode logo│├─<car_name>m--# .tim Japanese Arcade Mode logo│├─<car_name>n--# .tim USA GT Mode logo│├─<car_name>o--# .tim USA Arcade Mode logo│├─<car_name>p--# .tim PAL GT Mode logo│└─<car_name>q--# .tim PAL Arcade Mode logo│# The game will default to any existing logo if any of its variant is missing. However, at least one variant for GT Mode and one for Arcade must exist. ├─carobj/# 3D Car Objects/Models│├─<car_name>.cdo.gz# Car Daytime Object. GZip compressed ahead of time.│├─<car_name>.cdp.gz# Car Daytime Texture Palette. GZip compressed ahead of time.│├─<car_name>.cno.gz# Car Nighttime Object. GZip compressed ahead of time.│└─<car_name>.cnp.gz# Car Nighttime Texture Palette. GZip compressed ahead of time.│
├─carparam/# Car Database/Specs│├─arcade_data.dat.gz# Database for Arcade mode. GZip compressed ahead of time.│├─gtmode_data.dat.gz# Database for GT mode. GZip compressed ahead of time.│├─license_data.dat# Database for license tests. GZip compressed ahead of time.│└─unistrdb.dat# String Database used by the main databases. GZip compressed ahead of time.│
├─carwheel/# Aftermarket wheel textures, referenced by carparam wheel table│└─<5charwheel_name>-<1charspokes><1charcolor>.tim# .tim texture for each aftermarket wheel│
├─crsmap/# Minimaps for each course│└─<name>.tim.gz# Course minimap. GZip compressed ahead of time.│
├─crsobj/# Course Objects/Models│├─<name>.tro.gz# TRack Object. GZip compressed ahead of time. Contains everything relevant to a track (meshes, driving line, cameras, spawns, etc.)│└─<name>.trp.gz# TRack Palette/Textures as .tim files (renamed extension). GZip compressed ahead of time.│
├─dirt/# Replay files for opponents in GT Mode rally events (framerate must match!)│└─<name># Replay file per track. GZip compressed ahead of time (but no .gz extension!)│
├─engine/# Engine Sounds. Referenced by Engine table.│├─<name>.es# "Engine"/Intake sound. Doesn't change with upgrades.│├─<name>_n0.es# Stage 0 (Stock) muffler/exhaust sound for Naturally Aspirated (non-turbo) cars. │├─<name>_n1.es# Stage 1 (Sport) muffler/exhaust sound for NA cars. │├─<name>_n2.es# Stage 2 (Semi-Race) muffler/exhaust sound for NA cars. │├─<name>_n3.es# Stage 3 (Race) muffler/exhaust sound for NA cars.│├─<name>_t0.es# Stage 0 (Stock) muffler/exhaust sound for Turbo cars.│├─<name>_t1.es# Stage 1 (Sport) muffler/exhaust sound for Turbo cars. │├─<name>_t2.es# Stage 2 (Semi-Race) muffler/exhaust sound for Turbo cars.│└─<name>_t3.es# Stage 3 (Race) muffler/exhaust sound for Turbo cars. │
├─font/# Fonts│└─racefont.dat# Headerless texture file (512x256) with 3 cluts.│
├─gtmenu/# Menu Layouts│├─<3charlocale>
││├─gtmenudat.dat# Container with every foreground layer GT Mode menu screen images. Each asset is GZip-ed.││├─gtmenudat.idx# Indexing file for the dat file, containing offsets to all assets in it.││├─iconimg.dat.gz# Container for GT Menu hud icons, such as the shortcuts to Home, Status, Map, Go Race, and more. GZip compressed ahead of time.││└─solodata.dat.gz# Container with data pertaining to menu screens. GZip compressed ahead of time.││
│├─commonpic.dat# Container for every background layer GT Mode menu screen images, for all languages.│└─commonpic.idx# Indexing file for the dat file, containing offsets to all assets in it. │
├─license/# License Data│└─<name>.lgf.gz# Unknown, but likely the demo runs for each license test, for each region. GZip compressed ahead of time.│
├─replay/# Replay Data│└─<name># Empty files, unknown uses, but most likely related to replay.│
├─sound/# Sound Effects│├─arcade.ins# Instrument container with vag samples. Could be a GT1 leftover. │├─arcade.seq# Arcade mode menu song as (custom SEQG) MIDI sequence.│├─gtmseq.ins# Instrument container with sound samples for spu sequences.│├─se01.ins# Instrument container with race sound effects.│├─spu_<id>.seq# GT Mode menu songs as (custom SEQG) MIDI sequence.│└─sys.ins# Instrument container for system sounds.│
├─.carcolor# Contains all car colors├─.carinfo# Contains all car names (a = american, e = europe, j = japanese)├─.cc<locale># Contains all car color names├─.crsinfo# Contains track information├─.crstims.tsd.gz# .tim containing all billboard textures for dynamic track billboards. GZip compressed ahead of time.├─.usedcar# Contains Used Car Dealer rotations for 60 weeks.└─crstim.arc# Misc course textures in a .tim archive, containing light flare, dust, smoke, day/dusk/night reflection maps.