Filesystem Mount Paths¶
Starting from GT5, some folders are accessed using shortcuts/mount paths for specific access.
APP_DATA
- writing to the data folder (dev_hdd0/game/USRDIR
on PS3, encrypted).APP_DATA_RAW
- same as above, decrypted. Not used in GT7.APP_CACHE
- writing to the cache directory (dev_hdd1
on PS3, encrypted).APP_CACHE_RAW
- same as above, decrypted. Not used in GT7.APP_CONTENT
- UnknownAPP_CONTENT_RAW
- Unknown, seen in GT Sport, not used in GT7SYSTEM_ROOT
- Unknown, seen in GT SportSYSTEM_ROOT_RAW
- Unknown, seen in GT Sport, not used in GT7APP_MS
- Memory Stick device (dev_ms
on PS3), not used in later gamesAPP_USB
- USB device (dev_usb
on PS3), not used in later games
PS3 (GT6? specifics):¶
/app_home
- maps to/
/app_home/preview
- maps to/preview
/dlcontents
- ?/viewer
- maps to/programmer/ps3/viewer
If /home
is provided as fsroot argument on GT6, /gt/gt6/target/ps3/current-debug%s
where %s
is one of the following volume/game paths are mapped:
/car
/carparts
/carsound
/character
/crowd
/effect
/motion
/movie
/movies
/scene
/sky
/sound_gt
/specdb
/tire
/viewer
/wheel