Filesystem Mount Paths¶
Starting from GT5, some folders are accessed using shortcuts/mount paths for specific access.
APP_DATA- writing to the data folder (dev_hdd0/game/USRDIRon PS3, encrypted).APP_DATA_RAW- same as above, decrypted. Not used in GT7.APP_CACHE- writing to the cache directory (dev_hdd1on PS3, encrypted).APP_CACHE_RAW- same as above, decrypted. Not used in GT7.APP_CONTENT- UnknownAPP_CONTENT_RAW- Unknown, seen in GT Sport, not used in GT7SYSTEM_ROOT- Unknown, seen in GT SportSYSTEM_ROOT_RAW- Unknown, seen in GT Sport, not used in GT7APP_MS- Memory Stick device (dev_mson PS3), not used in later gamesAPP_USB- USB device (dev_usbon PS3), not used in later games
PS3 (GT6? specifics):¶
/app_home- maps to//app_home/preview- maps to/preview/dlcontents- ?/viewer- maps to/programmer/ps3/viewer
If /home is provided as fsroot argument on GT6, /gt/gt6/target/ps3/current-debug%s where %s is one of the following volume/game paths are mapped:
/car/carparts/carsound/character/crowd/effect/motion/movie/movies/scene/sky/sound_gt/specdb/tire/viewer/wheel