Skip to content

Table List

  • ability - Responsible for defining character abilities/skills for the UI
  • ap_open_rank
  • ap_tree_* - Defines the AP (mastery/msp tree) for every character
  • badge - Defines all the titles
  • badge_note_category
  • bloom_talk - Defines bubble speech text when passing near a NPC/Character in story/town
  • break_obj - Defines rewards on breaking certain bh entities
  • bubble_talk_progress
  • chapter_select - Defines chapter selection
  • chara - Defines all characters (mainly ui, characters/entities are vastly hardcoded in this engine and cannot be freely added/removed)
  • chara_color - Defines color packs for each character
  • chara_costume
  • chara_diff
  • chara_drain
  • chara_exp - Defines all experience levels for each character
  • chara_exp_type
  • chara_gem
  • chara_guest_npc_parameter
  • chara_invite - Defines initial stats like level for characters upon invitation/recruitment
  • chara_level_sync - Defines level sync/power adjustment for use in Quick Quest
  • chara_power_adjust
  • chara_power_attenuate
  • chara_status - Defines character stats for level ranges (interpolated)
  • chara_status_fate - Defines character stats for level ranges in fate episode (interpolated)
  • chara_str - All strings used in chara tables (likely important!)
  • chest_reality_lot
  • collectibles_*
  • command_list - Defines the d-pad commands ui in battle, depending on context
  • command_list_chara
  • command_list_constant
  • communication_autofixedphrase - Defines chat text that may appear online automatically
  • communication_charaautofixedphrase - Defines chat text that characters may say online automatically
  • communication_emotion
  • communication_fixedphrase - Defines predefined chat text for online
  • communication_shortcut
  • communication_stamp - Defines chat stickers for online
  • constant - Various game constants, result screen wait times, prologue bahamut rewards based on damage, max transmarvel stock, how many msp required for the next repeat level (at max level), gem mix/sigil synthesis success rates for siero success hint
  • contribution
  • dialog - Defines all dialogs in the game
  • dlc - Defines all dlc contents for each pack
  • dlcpack - Defines each dlc pack
  • dropcoin_param - Rupies drop params?
  • enemy - Defines enemies in the game
  • enemy_exp - Defines exp levels for each enemy in the game
  • enemy_level
  • enemy_parts - Defines part breaking rewards for certain enemies (i.e Pyet-A)
  • enemy_status - Defines enemy stats per level range (interpolated)
  • enemy_status_easy - Defines enemy stats per level range for story easy mode
  • enemy_status_extrem - Defines enemy stats per level range for story extreme mode
  • enemy_status_hard - Defines enemy stats per level range for story hard mode
  • evaluation - Defines titles given on battle end
  • facility_continue_voice
  • facility_voice_condition
  • facility_voice_list
  • fate_bgm_table - Defines background music/bgm to play during fate episodes
  • fate_episode - Defines fate episodes for each character
  • fate_episode_story
  • fate_episode_str All strings used in fate episodes tables (likely important!)
  • filter - Defines item filtering (ui)
  • filter_category - Defines item filtering categories (ui)
  • formation_slot - Defines party formation during certain contexts?
  • gacha - Defines transmutation levels
  • gacha_lot - Defines transmutation item rewards
  • gacha_rate_group - Defines transmutation item group rewards
  • gameover_tips - Defines Game Over screen tips
  • gem - Defines sigils aka gems
  • gem_mix - Unused? Related to sigil synthesis aka gem mix.
  • gem_mix_rupi - Defines rupie cost of sigil synthesis aka gem mix depending on combined trait level.
  • gem_mix_success - Defines grand success success rate of sigil synthesis aka gem mix depending on combined trait level.
  • gem_rare
  • gem_sell - Defines the sell price of sigils aka gem depending on combined trait level.
  • gem_ticket - Defines the number knicknack voucher aka ticket earned on sigil aka gem traded depending on combined trait level.
  • hud_mode
  • information_dialog
  • information_quest
  • island - Defines islands (for ui).
  • item - Defines all items in the game.
  • item_category - Defines item categories.
  • item_consume - Defines items that can be consumed (mostly potions like Green Potion, Blue Potion, as these are also items).
  • item_important - Defines key items
  • item_junk - Defines curio aka item junk tiers
  • item_junk_appear_rate - Defines curio drops
  • item_junk_archive - Defines story archive notes that can be obtained through curios aka item junk
  • item_junk_rate_group - Defines curio aka junk tier group drops for each tier
  • item_material_common_anima
  • item_material_common_boss
  • item_material_common_special
  • item_material_common_stage
  • item_material_list - Defines items lists needed to upgrade certain items.
  • item_pendulum - Defines wrightstones aka pendulums
  • item_pendulum_sell - Defines the sell price of wrightstones aka pendulums depending on combined trait level.
  • item_pendulum_ticket - Defines the number knicknack voucher aka ticket earned on wrightstones aka pendulum traded depending on combined trait level.
  • item_quest_detail_disp
  • item_tier_map - Defines items lists needed to upgrade certain items.
  • karma_value
  • limit_bonus - Defines specific character masteries
  • limit_bonus_mediation - Defines overmastery tiers
  • limit_bonus_mediation_category - Defines available overmastery types per tiers
  • limit_bonus_mediation_weight - Defines overmastery level chance per tier
  • limit_bonus_param - Parameters for each specific character mastery
  • limit_bonus_param_type
  • limit_bonus_type
  • loading_lot - Defines loading screens & their text messages
  • loading_text_random - Defines loading screens random texts
  • loading_text_ref
  • loading_view - Defines loading views
  • lobby_create_menu_comment_steam
  • lobby_create_menu_playstyle_steam
  • location - Defines locations (for ui)
  • matching_setting
  • matching_setting_menu
  • matching_setting_toggle
  • matching_strength_value
  • menu_unlock - Defines menu unlocks
  • mob - Defines enemies (for lyria's story?)
  • ngword_symbols - Defines swear filter symbols?
  • ngword_whitelist - Defines swear filter white list?
  • ngwordlist - Defines ng (not good) word list/swear filter
  • opening - Defines opening intro staff credits
  • option_* - Defines options
  • overlay_map
  • phase
  • phase_reward
  • photo_* - Defines photo mode
  • quest_baseinfo_ex_data - Defines quest base info extra data (important!)
  • quest_bgm_event_list - Defines Wwise events for quests
  • quest_bgm_table - Defines bgms for quests
  • quest_difficulty
  • quest_overkill_table - Defines MSP multipliers depending on how much damage was done past a boss's health bar (and how many?)
  • quest_param
  • quest_rank - Defines parameters per quest rank/difficulty (i.e Maniac/Proud, etc). Key is the rank parsed from the quest id minus 1. Example: 407320 = rank 7 - 1 = row 6.
  • result_box_rate
  • reward - Defines all rewards in the game
  • reward_demo
  • reward_geen_rare
  • reward_item_rare
  • reward_lot - Defines all reward groups in the game
  • reward_point
  • reward_quest_rank
  • reward_shuffle_lot
  • saveinfo
  • skill - Defines all traits aka skills in the game
  • skill_level_lot
  • skill_lot
  • skill_status - Defines trait aka skill values per level
  • skill_type_lot
  • sort - Defines item sorting parameters (for ui)
  • sort_item
  • special_combat
  • speedrun_bgm
  • staffroll - Defines credits/staff roll
  • staffroll_bgm - Defines credits/staff roll background music
  • staffroll_lyrics
  • stagename - Defines location names per phase id
  • status - Defines buffs/debuffs aka status (largely hardcoded, mainly used for localization & icon to use)
  • story - Defines story cutscenes
  • story_note_archive - Defines lyria's story notes
  • story_note_archive_category
  • story_note_bgm - Defines lyria's story BGM/background music
  • story_note_chapter - Defines lyria's story chapters
  • story_note_picturebook_*
  • story_note_tips
  • story_note_tips_category
  • story_note_wordlist
  • story_note_wordlist_category
  • target_task - Defines town quests?
  • telop_chapter
  • telop_location
  • town_treasure_reward - Defines town treasures/rewards
  • trade - Defines available siero trades/buyable items
  • trade_refill
  • trade_shop
  • treasure_chest - Defines all chests available through the story
  • trophy - Defines all ingame trophies
  • tutorial_*
  • voice_emotion
  • weapon - Defines all weapons in the game
  • weapon_exp - Defines rupie cost per exp level
  • weapon_limit - Defines weapon uncap levels
  • weapon_skill_level - Defines weapon skill/trait levels (and depending on whether it's awakened)
  • weapon_status - Defines weapon stats per level
  • weapon_status_awake - Defines weapon stats per awakened level
  • weapon_status_level_sync - Defines weapon stats (for level sync/power adjustment, quick quest)
  • weapon_status_plus