ability - Responsible for defining character abilities/skills for the UI
ap_open_rank
ap_tree_* - Defines the AP (mastery/msp tree) for every character
badge - Defines all the titles
badge_note_category
bloom_talk - Defines bubble speech text when passing near a NPC/Character in story/town
break_obj - Defines rewards on breaking certain bh entities
bubble_talk_progress
chapter_select - Defines chapter selection
chara - Defines all characters (mainly ui, characters/entities are vastly hardcoded in this engine and cannot be freely added/removed)
chara_color - Defines color packs for each character
chara_costume
chara_diff
chara_drain
chara_exp - Defines all experience levels for each character
chara_exp_type
chara_gem
chara_guest_npc_parameter
chara_invite - Defines initial stats like level for characters upon invitation/recruitment
chara_level_sync - Defines level sync/power adjustment for use in Quick Quest
chara_power_adjust
chara_power_attenuate
chara_status - Defines character stats for level ranges (interpolated)
chara_status_fate - Defines character stats for level ranges in fate episode (interpolated)
chara_str - All strings used in chara tables (likely important!)
chest_reality_lot
collectibles_*
command_list - Defines the d-pad commands ui in battle, depending on context
command_list_chara
command_list_constant
communication_autofixedphrase - Defines chat text that may appear online automatically
communication_charaautofixedphrase - Defines chat text that characters may say online automatically
communication_emotion
communication_fixedphrase - Defines predefined chat text for online
communication_shortcut
communication_stamp - Defines chat stickers for online
constant - Various game constants, result screen wait times, prologue bahamut rewards based on damage, max transmarvel stock, how many msp required for the next repeat level (at max level), gem mix/sigil synthesis success rates for siero success hint
contribution
dialog - Defines all dialogs in the game
dlc - Defines all dlc contents for each pack
dlcpack - Defines each dlc pack
dropcoin_param - Rupies drop params?
enemy - Defines enemies in the game
enemy_exp - Defines exp levels for each enemy in the game
enemy_level
enemy_parts - Defines part breaking rewards for certain enemies (i.e Pyet-A)
enemy_status - Defines enemy stats per level range (interpolated)
enemy_status_easy - Defines enemy stats per level range for story easy mode
enemy_status_extrem - Defines enemy stats per level range for story extreme mode
enemy_status_hard - Defines enemy stats per level range for story hard mode
evaluation - Defines titles given on battle end
facility_continue_voice
facility_voice_condition
facility_voice_list
fate_bgm_table - Defines background music/bgm to play during fate episodes
fate_episode - Defines fate episodes for each character
fate_episode_story
fate_episode_str All strings used in fate episodes tables (likely important!)
item_pendulum_sell - Defines the sell price of wrightstones aka pendulums depending on combined trait level.
item_pendulum_ticket - Defines the number knicknack voucher aka ticket earned on wrightstones aka pendulum traded depending on combined trait level.
item_quest_detail_disp
item_tier_map - Defines items lists needed to upgrade certain items.
karma_value
limit_bonus - Defines specific character masteries
limit_bonus_mediation - Defines overmastery tiers
limit_bonus_mediation_category - Defines available overmastery types per tiers
limit_bonus_mediation_weight - Defines overmastery level chance per tier
limit_bonus_param - Parameters for each specific character mastery
limit_bonus_param_type
limit_bonus_type
loading_lot - Defines loading screens & their text messages
loading_text_random - Defines loading screens random texts
loading_text_ref
loading_view - Defines loading views
lobby_create_menu_comment_steam
lobby_create_menu_playstyle_steam
location - Defines locations (for ui)
matching_setting
matching_setting_menu
matching_setting_toggle
matching_strength_value
menu_unlock - Defines menu unlocks
mob - Defines enemies (for lyria's story?)
ngword_symbols - Defines swear filter symbols?
ngword_whitelist - Defines swear filter white list?
ngwordlist - Defines ng (not good) word list/swear filter
opening - Defines opening intro staff credits
option_* - Defines options
overlay_map
phase
phase_reward
photo_* - Defines photo mode
quest_baseinfo_ex_data - Defines quest base info extra data (important!)
quest_bgm_event_list - Defines Wwise events for quests
quest_bgm_table - Defines bgms for quests
quest_difficulty
quest_overkill_table - Defines MSP multipliers depending on how much damage was done past a boss's health bar (and how many?)
quest_param
quest_rank - Defines parameters per quest rank/difficulty (i.e Maniac/Proud, etc). Key is the rank parsed from the quest id minus 1. Example: 407320 = rank 7 - 1 = row 6.
result_box_rate
reward - Defines all rewards in the game
reward_demo
reward_geen_rare
reward_item_rare
reward_lot - Defines all reward groups in the game
reward_point
reward_quest_rank
reward_shuffle_lot
saveinfo
skill - Defines all traits aka skills in the game
skill_level_lot
skill_lot
skill_status - Defines trait aka skill values per level
skill_type_lot
sort - Defines item sorting parameters (for ui)
sort_item
special_combat
speedrun_bgm
staffroll - Defines credits/staff roll
staffroll_bgm - Defines credits/staff roll background music
staffroll_lyrics
stagename - Defines location names per phase id
status - Defines buffs/debuffs aka status (largely hardcoded, mainly used for localization & icon to use)
story - Defines story cutscenes
story_note_archive - Defines lyria's story notes
story_note_archive_category
story_note_bgm - Defines lyria's story BGM/background music
story_note_chapter - Defines lyria's story chapters
story_note_picturebook_*
story_note_tips
story_note_tips_category
story_note_wordlist
story_note_wordlist_category
target_task - Defines town quests?
telop_chapter
telop_location
town_treasure_reward - Defines town treasures/rewards
trade - Defines available siero trades/buyable items
trade_refill
trade_shop
treasure_chest - Defines all chests available through the story