Overmasteries (Limit Bonus Meditation) Rates¶
Overmasteries let you gain 4 extra stats that are randomly generated.
Available Bonuses per Tier¶
It is not possible to roll more than one of a specific stat, unless it exists multiple times in the pool.
Data is extracted from limit_bonus_mediation_category table.
Tier 1¶
- Attack Power Up
- Health Up
- Critical Hit Rate Up
- Stun Power Up
- Skill Damage Up
- Skybound Art Damage Up
- Chain Burst Damage Up
- Normal Attack Damage Cap Up
- Skill Damage Cap Up
- Skybound Art Damage Cap Up
- Healing Cap Up
- Attack Power Up (Duplicate 1)
- Attack Power Up (Duplicate 2)
- Attack Power Up (Duplicate 3)
- Attack Power Up (Duplicate 4)
- Health Up (Duplicate 1)
- Health Up (Duplicate 2)
- Health Up (Duplicate 3)
- Health Up (Duplicate 4)
- Critical Hit Rate Up (Duplicate 1)
- Critical Hit Rate Up (Duplicate 2)
- Stun Power Up (Duplicate 1)
- Stun Power Up (Duplicate 2)
Tier 2/3¶
- Attack Power Up
- Health Up
- Critical Hit Rate Up
- Stun Power Up
- Skill Damage Up
- Skybound Art Damage Up
- Chain Burst Damage Up
- Normal Attack Damage Cap Up
- Skill Damage Cap Up
- Skybound Art Damage Cap Up
- Healing Cap Up
Rank Chance¶
These are the chances for rolling a specific rank for each overmastery.
Data is extracted from limit_bonus_mediation_weight table.
| Rank | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| 1 ⭐ | 0% | 0% | 0% |
| 2 ⭐ | 0% | 0% | 0% |
| 3 ⭐ | 35% | 3% | 5% |
| 4 ⭐ | 26% | 5% | 5% |
| 5 ⭐ | 17% | 11% | 7% |
| 6 ⭐ | 11% | 35% | 10% |
| 7 ⭐ | 5% | 26% | 15% |
| 8 ⭐ | 3% | 17% | 18% |
| 9 ⭐ | 2% | 2% | 22% |
| 10 ⭐ | 1% | 1% | 18% |