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Common Timeline Elements

Common timeline element ids all follow the same pattern (0xxx).

These are the timeline elements that can appear in all kinds of timelines.

Known common timeline elements

0008 - CameraAnimationRange

Used to animate the camera.

0010 - BattleCondition

Unknown / WIP

0012 - BulletTimeRange

Unknown / WIP

0017 - ControlPermission

Used in character timelines to configure which action types can cancel the currently playing timeline. Each parameter is a different action type that can either cancel the currently playing timeline (if it's 1), or not (if it's 0).

Parameters (in order):
movement_actions
movement_input
Unknown_0x80
turn_possible_target_angle_update
turn_update_possible
combo_attack_action
combo_impossible_action
jump
avoidance
basic_weapon_action_burning_blade
unique_weapon_action
shot_action
summon_action
other_actions
---
unknown parameters
0031 - PlaySoundTrigger

Unknown / WIP

0033 - AttachWeaponTemporaryRange

Unknown / WIP

0045 - ModelSE

Unknown / WIP

0047 - BattleMessageRange

Unknown / WIP

0051 - EnableDestructorCollision

Unknown / WIP

0057 - PadVibration

Unknown / WIP

0074 - ControlRejectionRange

Unknown / WIP