Character Timelines¶
These timelines use common elements (0xxx), as well as special elements unique to this timeline category (1xxx).
Known character timeline elements¶
1001 - PlayCharacterAnimation
Used to play an animation given an .anmb file on the character executing the timeline.¶
Parameters:
Anim - Path to the .anmb file containing the animation to play
1002 - EnableAttackParam
Used to activate hitboxes on the character executing the timeline, setting a desired AttackParamId to inflict on the target upon collision.¶
Parameters:
AttackParamId
1007 - StopAllVerticalMomentum
Used to interrupt all current vertical movement, and prevent any further of it.¶
1008 - EnableStompExecution
Used to allow the player to execute a Stomp (Jump Cancel) to cancel the currently playing character animation and reset airborne actions.¶
1010 - TurnToTarget
Unknown / WIP¶
1012 - MagicCreate
Used to create an instance of a magic object given the MagicId. For this to execute correctly, the MagicId must point to a spell correctly included inside the character's .magic file.¶
Parameters:
UnkId / MagicId
1016 - PrecedeInputUnk
Unknown / WIP¶
1021 - TriggerPrecisionEvasion
While enabled, getting hit during certain animations (such as Dodge and Rook's Gambit) triggers the precision effect. Can follow up with another action automatically.¶
1023 - PlayVisualOrSoundEffects
Used to spawn VFX or SFX at the position of the character executing the timeline.¶
Parameters:
VFX - Path to the .vfxb file containing the visual effects to play
SE - Path to the file containing the sound effect to play
1030 - PlayVisualOrSoundEffects2
Used to spawn VFX or SFX at the position of the character executing the timeline.¶
Parameters:
VFX - Path to the .vfxb file containing the visual effects to play
SE - Path to the file containing the sound effect to play
1035 - PlayFacialAnimation
Used to play a facial animation given an .anmb file on the character executing the timeline.¶
Parameters:
Anim - Path to the .anmb file containing the facial animation to play
1047 - SummonPartsVisibileRange
Unknown / WIP¶
1049 - PlayVisualOrSoundEffects3
Used to spawn VFX or SFX at the position of the character executing the timeline.¶
Parameters:
VFX - Path to the .vfxb file containing the visual effects to play
SE - Path to the file containing the sound effect to play