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Character Timelines

These timelines use common elements (0xxx), as well as special elements unique to this timeline category (1xxx).

Known character timeline elements

1001 - PlayCharacterAnimation

Used to play an animation given an .anmb file on the character executing the timeline.

Parameters:
Anim - Path to the .anmb file containing the animation to play
1002 - EnableAttackParam

Used to activate hitboxes on the character executing the timeline, setting a desired AttackParamId to inflict on the target upon collision.

Parameters:
AttackParamId
1007 - StopAllVerticalMomentum

Used to interrupt all current vertical movement, and prevent any further of it.

1008 - EnableStompExecution

Used to allow the player to execute a Stomp (Jump Cancel) to cancel the currently playing character animation and reset airborne actions.

1010 - TurnToTarget

Unknown / WIP

1012 - MagicCreate

Used to create an instance of a magic object given the MagicId. For this to execute correctly, the MagicId must point to a spell correctly included inside the character's .magic file.

Parameters:
UnkId / MagicId
1016 - PrecedeInputUnk

Unknown / WIP

1021 - TriggerPrecisionEvasion

While enabled, getting hit during certain animations (such as Dodge and Rook's Gambit) triggers the precision effect. Can follow up with another action automatically.

1023 - PlayVisualOrSoundEffects

Used to spawn VFX or SFX at the position of the character executing the timeline.

Parameters:
VFX - Path to the .vfxb file containing the visual effects to play
SE - Path to the file containing the sound effect to play
1030 - PlayVisualOrSoundEffects2

Used to spawn VFX or SFX at the position of the character executing the timeline.

Parameters:
VFX - Path to the .vfxb file containing the visual effects to play
SE - Path to the file containing the sound effect to play
1035 - PlayFacialAnimation

Used to play a facial animation given an .anmb file on the character executing the timeline.

Parameters:
Anim - Path to the .anmb file containing the facial animation to play
1047 - SummonPartsVisibileRange

Unknown / WIP

1049 - PlayVisualOrSoundEffects3

Used to spawn VFX or SFX at the position of the character executing the timeline.

Parameters:
VFX - Path to the .vfxb file containing the visual effects to play
SE - Path to the file containing the sound effect to play
1053 - BattleVoiceTrigger

Unknown / WIP

1058 - DisableReceiver

Unknown / WIP

1086 - TriggerUpwardMomentumOnAttack

While enabled, landing a successful attack on a target will move the user upwards and keep them in the air for a given number of frames.

1097 - DisableCharaUnk

Unknown / WIP

1117 - ActionEventTrigger

Unknown / WIP