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Nex Tables

Note

This is far from complete considering there are over 800 tables.

Ability/Movement Tables

  • attackparam - Defines values & parameters for attacks
  • charatimelinevariation
  • command
  • customaction
  • fatalattack
  • jumpparam - Defines jumping (field or battle) parameters
  • phoenixshiftmove - Phoenix shift parameters
  • skill - Links a UI Skill/Ability to a command, otherwise largely UI related parameters
  • shotcharge - Charging fire & other abilities
  • summonpartspattern
  • systemmove

Active Time Lore

  • loreworldviewnavigation
  • lorecutmreference
  • lorecutqreference
  • loresynopsisreference
  • loreworldviewnavigationcat
  • loreworldviewnavigationstype

Arcade Mode Tables

  • scoreattackmode
  • scoreattackstagerank
  • uileaderboard
  • telemetryleaderboardversion

AI Tables

  • aicounter
  • aiparam
  • aiaction
  • aitask
  • battleai

Animal Tables

  • animalbase
  • animalbehaviorparam
  • animalbehaviortype
  • maptoanimaltable

Battle Tables

  • autoattackpack - Monster related?
  • battleevent
  • battlemessage - Enemy ability messages i.e casts
  • battlescoreachieveddifficulty
  • battlelayoutinfo - ? Seen triggered when staggering
  • buddycommand - Torgal controls
  • buff
  • chancedowndamagerate - Stagger?
  • damagereaction
  • damagereactionreplacement
  • damagereactionsize
  • damagerate - Unknown, seen used with Heaven's Cloud
  • directorbattleuitype
  • directorgenerateheatmapinfo - New enemies (?)
  • dpscheck
  • emcameraparam
  • emcorrectionparam
  • guardresult
  • hitvfx
  • spreaddroptable - Drops on field enemy killed
  • spreaddroptable
  • stagerank - Fired on abttle end
  • uidamagepopup

Death

  • deadparam
  • corpsebase
  • corpsestay
  • deadeffect

Crafting/Shop Tables

  • recipe
  • shopbase
  • smithshopbase
  • stageshopbase

DLC Tables

  • dlcitem - Defines DLC & Claimable Items
  • dlcentitlement
  • patchdlcversion

Entity Tables

  • actorbase
  • bnpcbase
  • enpcbase
  • weaponbase - Defines weapon models
  • gimmickbase
  • stagesetbase
  • nullactorbase
  • animalbase
  • propbase
Internal category id to entity type
  • 0 / 0xxxxxx - actorbase
  • 1 / 1xxxxxx - bnpcbase
  • 2 / 2xxxxxx - enpcbase
  • 3 / 3xxxxxx - weaponbase
  • 4 / 4xxxxxx - gimmickbase
  • 5 / 5xxxxxx - stagesetbase
  • 6 / 6xxxxxx - (Seemingly unused)
  • 7 / 7xxxxxx - nullactorbase
  • 8 / 8xxxxxx - animalbase
  • 9 / 9xxxxxx - propbase

Obelisk / Fast Travel Tables

  • obelisk

Game State Tables

  • usersituation - Game/player progress states in general, a very important table. Each row is a condition which can be refered by other tables as unlock/lock flags.

Graphics Configuration Tables

  • graclutterquality - Clutter Quality
  • graenableambientocclusion Ambient Occlusion
  • graenablebloomeffect - Bloom Effect
  • graenablechromaticaberration - Chromatic Aberration
  • graenablessr - SSR
  • graenablevignette - Vigneting
  • graframeraterational - Framerate Rational
  • gralevelofdetailquality - LOD Quality
  • gralodocclusioncullingtype - LOD Occlusion Culling Type
  • gramotionblurintensity - Motion Blur Itensity
  • graphicscloudsettings - Cloud Settings
  • graphicsenvironmentparam - Environment Params
  • graqualitypreset - Quality Presets
  • graqualitypresetoverridesetting - Quality Preset Override settings
  • graqualitypresetsettingparam - Quality Preset Setting params
  • graqualitypresetsrsetting - Quality Preset Super Resolution Setting
  • graqualitypresetsrsettingpar Quality Preset Super Resolution Setting params
  • graqualitypresetsrtype - Quality Preset Super Resolution Type
  • grashadowquality - Shadow Quality
  • grasradaptivedr - Super Resolution Adaptive DR
  • grasrframegeneration - Super Resolution Frame Gen
  • grasrupscalealgorithm Super Resolution Upscale Algorithm
  • grasrupscalepreset Super Resolution Upscale Preset
  • grastreamingcorrectiontype - Streaming Correction Type
  • graterrainquality - Terrain Quality
  • gratexturequality - Texture Quality
  • gravariablerateshading - Variable Rate Shading
  • grawaterquality - Water Quality
  • uiframelimitconfig
  • uigamma
  • uiresolutionconfig

Item Tables

  • equipitem - Equippable items. >= 100000 (otherwise use item table)
  • item - Items. (internally, this table is used when the id being fetched is < 100000).
  • useitem - Usable items (potions, etc).

Hunt/Mark Tables

  • smobdirector - Defines hunts

Map/Level Tables

  • astralprojection - Aether Floods
  • access - World map item interaction (and more?)
  • accessmessage - World object interaction for message prompt (tavern papers, etc)
  • areadefine
  • bnpcignorecollision - Unknown. Seen used at the first bridge in rosaria, starting from three reeds
  • directormodule
  • gamemap - Defines all the levels/maps in the game and which master map file .mpb they point to.
  • gimmickitemdrop - Item Pickups on field
  • layoutsettings
  • mapdirector
  • mapdirectormodule
  • mapdirectorsequenceset
  • physicsobjectsound
  • placement - World map related
  • placename - World map places names, used for just about everything
  • specialarea - Defines special areas in maps, including walk/ui/battle restrictions.

Model Tables

  • animpacexistface
  • animpacexisthead
  • characterskinid - Defines the skin ids, used for characterskincategory. Can only be two enabled rows.
  • characterskincategory - Arete Stone 'Appearance' Menu, every character. Hardcoded to id 0-4 (each character). There can only be two skins due to table design. (read characterskincategory.layout for more information).
  • characterskinmodelparam - Points skins to a modelcoordinate row.
  • colorcoordinate
  • eid
  • eyecolor
  • footwetness - Points to additional parts in each model (.mdl) file
  • haircolor
  • model - Defines models in the game, usually pointed to by entity tables
  • modelcoordinate - Coordinates/links models into their respective parts (body/face/head) & more.
  • skincolor
  • weaponskincategory - Arete Stone 'Appearance' Menu, weapon skins. Number of rows will match c8001, body folder.

Physics Tables

  • ragdollparam

Party/Squad Tables

  • partyfollowback
  • partyfollowdistance
  • partyfollowformation
  • partyfollowposition
  • partyfollowspeedlimitgroup
  • partyfollowspeedlimit
  • partyfollowspeed
  • partyobstacle
  • partywarpposition

Quest/Cutscene Tables

  • defaulttalk
  • destinationmarkerparam - Sets a destination marker
  • maindefaulttalksequence
  • quest - Defines all quests in the game (main/side)
  • questcharalayout
  • questdefaulttalksequence
  • questcutscene
  • questsequence - Quest states/stages
  • questreportjump - Fast travel to NPC for task sequence completion
  • simpleevent
  • simpleeventpartylocationset
  • simpleeventlocationoffset
  • useimportantitemstodo - Giving items to NPCs

Player Stat Tables

  • paramgrow - Player Levels

Reward Tables

  • droptable

Sound Tables

  • bgmchangedefine - Handles bgm changes
  • jingle
  • orchestrion - Hideaway orchestrion/bgm listing
  • simpleeventbgmvolume - Unknown, used alongside resultcompletemessage
  • soundreverbparam - Used for reverb line of dialogue (i.e hooded man speaks to clive)

Hall of Virtue/Training Tables

  • trainingenemy

Thousand Tomes

  • loredictionaryalias
  • loredictionaryexp
  • loredictionarypickup
  • loredictionarycategory
  • loredictionarytagcategory
  • loredictionarytag
  • uimemorandumsearchname

Tutorial Tables

  • howto - Tutorial messages/states
  • tutorial - Battle Tutorial (start of game, Rosalith Castle with Lord Commander Murdoch)

UI Tables (Misc)

  • uiaddon - Defines assets to use for UIs along with additional parameters (character input & more)
  • uiannounce - Defines alerts/errors with a red banner i.e 'Unable to craft', 'Insufficient materials'
  • uicolor
  • uifocusinfo
  • uipadguide - Controller Settings
  • uisummonaction
  • uitooltip
  • window

World/Menu Map

  • fieldmapobelisk
  • worldmapanchor
  • uifieldmapicon

Other

  • brooch - Seals
  • caption
  • difficultylevel - Difficulty settings
  • guidancecameraparam - Camera guiding, i.e used when petting torgal
  • moviedata - Defines available cutscene/movie assets in the game
  • replay - Stage Replay Mode
  • speaker - Defines names for entities, used for ingame enemy names for instance
  • speakerset
  • loadingimage - Loading screen images/background
  • resultcompletemessage - Message to show when a quest/fight is over

Unused Tables

These tables are known to not be used at all (at least in retail builds).

  • attackelement
  • achievement
  • actorstate
  • actorstateset
  • aiactionselectorcondition
  • animalgroupid
  • areatype
  • bardssonglist
  • contentdynamicparam
  • footstep
  • gamemapfieldtype
  • gamemapbuildresult
  • magic
  • mapdirectorflag
  • mergegrid
  • onlinesuiteeventtype
  • shopcamera
  • squad
  • systemparam
  • titlecount
  • userpermission
  • uicharactersacttype
  • uicharacterslargecategory
  • ztext

Union Codes

Union codes are used by columns that can reference other tables. They usually appear right before the actual ID columns.

  • 0 = ?
  • 17 = attackparamid
  • 23 = questcharalayoutbnpc
  • 25 = directorbankitemid
  • 41 = ?
  • 42 = command
  • 46 = defaulttalk
  • 50 = questcharalayoutenpc
  • 55 = layoutnamedinstance
  • 58 = customaction (?)
  • 79 = ?
  • 82 = ? (not an id to any table?)
  • 99 = itemshopbase
  • 100 = smithshopbase
  • 114 = sidequestbattledirector
  • 124 = item
  • 127 = levelcutscene
  • 131 = partytalk
  • 135 = droptable
  • 143 = ?
  • 146 = bgmmode
  • 147 = placename
  • 192 = cutsceneset
  • 204 = questprogress
  • 256 = partymember
  • 260 = scenariocutscene
  • 266 = Icon Id?
  • 273 = worldmapanchor
  • 277 = usersituation
  • 314 = bgmselect
  • 316 = moviedata
  • 317 = gamemap
  • 330 = ?
  • 359 = missionbattledirector
  • 373 = ?
  • 375 = mapdirectorsequence
  • 382 = ?
  • 399 = directoractorlist
  • 403 = behaviormovesequence (or behaviormoveset)
  • 428 = ?
  • 454 = directorchangebgmparam
  • 458 = usersituationflag
  • 484 = shopchronicle
  • 486 = ?
  • 487 = ?
  • 488 = shoppastsight
  • 491 = ?
  • 494 = battleblockdirector
  • 502 = stageshopbase
  • 517 = ?
  • 523 = shoplore
  • 528 = ?
  • 530 = ?
  • 545 = ?
  • 557 = directorcondition
  • 577 = ?
  • 568 = directoractormonitor
  • 649 = ?
  • 655 = mapdirectorsequence
  • 664 = captionfreeword
  • 719 = shopmythril
  • 818 = shopfixedpaletteexit
  • 831 = cutsceneconnect
  • 841 = questcutscene
  • 845 = maindefaulttalksequence
  • 846 = questdefaulttalksequence
  • 847 = questsimpleventsequence
  • 854 = behavioreventdirector
  • 856 = simpleevent
  • 889 = ?
  • 935 = directormovecustomspeedparam
  • 942 = simpleeventselect
  • 957 = shopquestcounter
  • 976 = shopfixedpaletteaccess
  • 977 = shopfixedpalettewarp
  • 978 = fixedpalette
  • 985 = questdiscardlist
  • 989 = icondiscovery
  • 998 = shopfamevalue
  • 1011 = ?
  • 1027 = ?
  • 1044 = ?
  • 1047 = abysseffect
  • 1138 = fieldmapobelisk
  • 1144 = dlcentitlement
  • 1174 = patchdlcversion
  • 1249 = abyssboostparam
  • 1255 = ?