Mod Manager¶
The Reloaded II mod manager combined with the FINAL FANTASY XVI Mod Loader is the primary way to manage mods for FFXVI.
It quickly handles what would normally be a multi-step process with FF16.Tools for all managed mods.
Requirements¶
- Reloaded-II Mod Manager
- ff16.utility.modloader (Mod Loader) - Github Mirror
- 7-Zip to extract Reloaded-II (if not using the setup)
Video Tutorial¶
Text Tutorial¶
Setting up Reloaded-II¶
- Download Reloaded-II's
Release.zip, orSetup.exe. - Extract
Release.zipto its own folder or run theSetup.exeand install it. - Open
Reloaded-II.exe. - Press the
+Icon to add a game and selectffxvi.exe. - Drag & Drop
ff16.utility.modloader.7zto Reloaded-II. You may need to restart Reloaded-II to be able to drag-drop. - In Reloaded-II make sure to tick on the checkbox next to
FINAL FANTASY XVI / 16 Mod Loaderto enable it.
Info
For more information if needed, refer to the Reloaded II Quick Start Guide.
Installing Mods¶
- Download a mod. You can find mods on sites like Nexus Mods and GameBanana. Make sure that they are compatible with Reloaded-II.
- Same process, drag & drop.
- Press
Launch Applicationto launch the game and install the mods.
Removing Mods¶
To remove mods, you can either:
- Disable all mods in Reloaded-II except the Mod Loader, and boot up once, or
- Delete any
.difffiles in the game'sdata/folder.
Modding Manually¶
Warning
If you intend to publish mods, you should create mods for Reloaded-II instead of modding manually. Otherwise pack files may conflict.
If you'd like to mod contents manually, you can do so using FF16Tools.
You may choose to rebuild a .pac entirely, or preferably you can use .diff.pac files.
When packing an extracted folder, the output pack file should have .diff in its name. The game will load this file.
So if your files came from 0000.pac, the new pac file should be 0000.diff.pac.
Then run the following command: