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Creating Mods

Creating Mods for the FFXVI Mod Loader

Once you have modded assets you'd like to mod into the game:

  1. First, follow the Reloaded II Creating Mods tutorial for general information about creating a mod for Reloaded-II.
  2. Set the FINAL FANTASY XVI Mod Loader as a dependency. Reloaded-II will prompt you to set mod dependencies when creating the mod.
  3. Your mod's assets must be contained within the FFXVI/data folder. Example:

Example

.
├─ ff16.<category>.<mymodname>/
  └─ FFXVI/
     └─ data/
        └─ 0007/ # <- Your pack must match the original pack name. 0007 is an example.
                      ├─ .path  # IMPORTANT: This file is needed if there is one present.
           └─ <files to mod for this pack>
├─ ModConfig.json
└─ ...

Warning

You should preferably ALWAYS include the .path file if it was present.

Template/Sample Mod

An example mod can be found here. This changes the bottom-left text of the main title screen to add "Hello World".

If you have successfully gotten your mod to work, congratulations!


Creating Mods for Manual Installation

Refer to Modding Manually on the Installing Mods page.


Publishing Mods & Guidelines

Nexus Mods is the primary website to publish mods.