Obj OC/Object¶
Represents a model object.
Constructor¶
oc obj(int model, int unusedMotion = nil, int unusedUnk = nil)
Gets a new object.
Attributes¶
x¶
float obj.x
X position.
y¶
float obj.y
Y position.
y¶
float obj.z
Z position.
Methods¶
isValid¶
void obj->isValid()
Dummy function.
setGround¶
void obj->setGround()
Unknown.
dispOn¶
void obj->dispOn(int visible = true)
Set whether the obj is visible.
dispOff¶
void obj->dispOff(int invisible = true)
Set whether the obj is invisible.
moveMode¶
void obj->moveMode(int mode)
Sets the move mode.
isSetDir¶
int obj->isSetDir()
Dummy function.
setAct¶
void obj->setAct(int id, float speed = nil)
Sets the current action.
setRot¶
void obj->setRot(float x, float y, float z)
Sets obj rotation.
gravity¶
bool obj->gravity()
Dummy function.