Effect OC/Object¶
Represents a world/field effect.
Constructor¶
oc effect(string effectName, int effectId, int unused = nil)
Gets a new effect.
Valid Names:
map
orem
common
orer
Attributes¶
x¶
float effect.x
X position.
y¶
float effect.y
Y position.
y¶
float effect.z
Z position.
bdid¶
string effect.bdid
Unknown. Getter only.
Methods¶
isValid¶
void effect->isValid()
Dummy function.
setGround¶
void effect->setGround()
Unknown.
dispOn¶
void effect->dispOn(int visible = true)
Set whether the effect is visible.
dispOff¶
void effect->dispOff(int invisible = true)
Set whether the effect is invisible.
signal¶
void effect->signal(int mode)
Unknown.
setCas¶
void effect->setCas(oc unit)
Sets caster.
setTgt¶
void effect->setTgt(oc unit)
Sets target.
setWeaponCas¶
void effect->setWeaponCas(oc unit)
Sets weapon caster.